Cinema and Architecture: Melies, Mallet-Stevens, Multimedia
Eds. Fra
nçois Penz & Maureen Thomas (BFI Publishing, 1997)

Architectures of Illusion: From Motion Pictures to Navigable Interactive Environments
Eds. Maureen Thomas & François Penz (Intellect Books, 2008)

Urban Cinematics: Understanding Urban Phenomena Through the Moving Image

Eds. François Penz & Andong Lu (Intellect Books, 2011)

François Penz
  • Penz F, (2010). The Real City in the Reel City – Towards a Methodology through the Case of Amélie in Urban Projections, Koeck, R. and Roberts L. (eds.) London: Palgrave Publishers.
  • Alifragkis, S. and Penz, F. (2009). Dziga Vertov’s Man with the Movie Camera (SU 1929): Ontology based Metada Annotation for Non-acted, Montage Moving Image Works about Urban Cinematic Landscapes, in Digital Formalism, Gruber, K. and Wurm, B. (eds) Vienna: Böhlau Verlag (pp. 81-96)
  • Penz, F. (2008). From Topographical Coherence to Creative Geography: Rivette's 'Pont du Nord' and Rohmer's 'La Femme de l'Aviateur’ in Cities in Transition Webber, A. & Wilson, E. (eds), London: Wallflower Press.
  • Alifragkis, S and Penz, F. (2008) Database Cinema, Interactivity and the Cinematic City EuroITV 2008 conference proceedings (Springer Berlin / Heidelberg)
  • Penz, F. (2007). The City being itself- the case of Paris in La Haine in Visualizing the City, Marcus, A, and Neumann, D. (eds.) London: Architext series, Routledge. (p143-158)
  • Penz, F. (2006). Notes and Observations Regarding Pierre Chenal and Le Corbusier’s Collaboration on Architectures d’Aujourd’hui (1930-31) in Uluoglu, Belkis et al (ed.) Design and Cinema: Form Follows Film. GB: Cambridge Scholars Press
  • Alifragkis, S., Penz, F. (2006) Spatial dialectics: montage and spatially organised narrative in stories without human leads, Taylor & Francis: Digital Creativity, Volume 17 Issue 4 2006, pp. 221-233
  • Roudavski, S., Artopoulos, G, Penz, F. (2006) Digital Design Techniques for Adaptable Systems in Game Set and Match, Oosterhuis, K., Feireiss, L. (eds.) Rotterdam: Episode Publishers
  • Koeck, R and Penz, F (2003) ‘Screen City Legibility’ City: analysis of urban trends, culture, theory, policy, action (Taylor & Francis Publication), Vol.7, No 3, pp. 364-375
  • Roudavski, S and Penz, F (2003) ‘Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment. In: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling’ Second International Conference, ICVS 2003, Vol. 2897 Balet, Olivier; Subsol, Gérard; Torguet, Patrice (Eds.) pp. 112-115

Maureen Thomas
  • Thomas, M. 2011. ‘The moving image of the city – expressive space/inhabitation/narrativity’ in Penz, François & Andong Lu (ed.) (May 2011 – in press) Urban Cinematics - Understanding Urban Phenomena through the Moving Image. Bristol: Intellect.
  • Thomas, M., Selsjord, M. & Zimmer, R. 2011. ‘Museum or Mausoleum? Electronic Shock Therapy’ in Miltiadis Lytras, Patricia Ordonez De Pablos, Ernesto Damiani & Lily Diaz (eds.) Digital Culture and E-Tourism: Technologies, Applications and Management. Hershey, Pennsylvania: IGI Global.
  • Thomas, M. 2009. ‘Taking a Chance on Losing Yourself in the Game’. Digital Creativity, 20:4, 211–234 (Special Issue: Women in Games).
  • Thomas, M. (with Lohse, L. and Sussner J). 2007. ‘Gormenghast Explore: iTV Drama’ in (ed.) Artur Lugmayr & Piotr Golebiowski. Interactive TV: A Shared Personal Experience. TICSP Adjunct Proceedings of EuroITV 2007, 181-182. Tampere: Tampere International Center for Signal Processing.
  • Sussner, J., Thomas, M. & Richens, P. 2006. ‘Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments’ in Digital Creativity. 17:4 (December)
  • Thomas, M. 2005. ‘Playing with Chance and Choice – Orality, Narrativity and Cinematic Media’, 371-442 in Bushoff, B. (ed.), Developing Interactive Narrative Content: sagas/sagasnet. Munich: High Text.
  • Thomas, M. 2005. 'The power of Narrative: 2D, 3D, 4D': 51-76 in (ed.) Blackwell, A. & D. MacKay: Power. Cambridge: Cambridge University Press.
  • Lohse, L. & Thomas, M. 2005, ‘Storytelling for the Small Screen: Traditional TV vs. Interactive Entertainment – Authoring and Producing Reconfigurable Screen Narrative for sit-back Enjoyment’. Lecture Notes on Computer Science vol. 3805. TIDSE (Technologies for Interactive Digital Storytelling and Entertainment): Proceedings: Virtual Storytelling 2005. Berlin/Heidelberg: Springer.
  • Sussner, J. &Thomas. M. 2005. ‘Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore’. Lecture Notes on Computer Science vol. 3805. TIDSE (Technologies for Interactive Digital Storytelling and Entertainment): Proceedings: Virtual Storytelling 2005. Berlin/Heidelberg: Springer.
  • Lohse, L. & Thomas, M. 2004. ‘Flexible Media: producing character-based reconfigurable drama’. Digital Creativity. 15:2 (June) 98-109.
  • Nitsche, M. & Thomas, M. 2004.’Play it again, Sam: Film Performance, Virtual Environments and Game Engines’. 121-138 in (ed.) Carver, G. & Beardon, C.: New Visions in Performance: the Impact of Digital Technologies Innovations in Art and Design. Abingdon: Swets & Zeitlinger.
  • Thomas, M. 2003. ‘Beyond Digitality: Cinema, Console Games and Screen Language – The Spatial Organisation of Narrative’ 51-112 (and ‘Introduction’, v-x) in (co-ed. F. Penz). Architectures of Illusion: from motion pictures to interactive navigable environments. Bristol: Intellect Books.
Andong Lu
  • A. Lu (2010). ‘The Telling of a Spatial Allegory: the Danteum as narrative labyrinth’, arq: Architectural Research Quarterly 14(3), pp. 237-46. Cambridge University Press.
  • A. Lu ed. (2008). Cinematic Architecture. Special issue of The Architect. n.136. China Architecture & Building Press. ISSN 1001-6740.
  • A. Lu (2008). ‘Cinematic Architecture and Spatial Projections’, The Architect, 2008(6), pp. 5-13.
  • Z. Bao & A. Lu (2008). ‘Glossary of Cinematic Architecture’, The Architect, 2008(6), pp. 92-94.
  • A. Lu & F. Penz (2006). ‘Narrative Form in Chinese Garden’, in: B. Uluoglu, et al. eds. Design and Cinema: form follows film. Cambridge Scholars Press, pp. 62-74.
  • A. Lu (2006). ‘A Journey into Chinese Visual Space: a study on the Notes of Random Thoughts by Li Yu (1610-1680)’, ArtChina 2006(1).
  • A. Lu (2004). ‘Mimetic Surface: spatial phenomena and strategy design’, The Architect, 2004(4), pp. 31-39.
  • A. Lu (2004). ‘Space, Vision and Metropolis: Fumihiko Maki and the collective form’, Architecture Technology & Design (China), 2004(1), pp. 50-55.
Marco Iuliano
  • "The paper cities of Touring Club Italiano", Città e Storia, V, 2010, pp. 85-97
    [PDF]
  • Melchior Lorck's Istanbul in the European Context, vol. 4 of Melchior Lorck complete work, with Erik Fisher, Mikael Bøgh Rasmussen, Ernst Jonas Bencard, Copenhagen: The Royal Library of Denmark, 2009
  • The city of the cartographers. Studies and research in urban history, with B. Marin and C. de Seta (eds.), Naples: Electa Napoli, 2008
  • "The Shot of Modernity", editorial, in Docomomo Italia-Giornale, 22, 2008, pp. 1-2
    [PDF]
  • Modern but not perfect. The reconstruction of Naples from the photographs of the Parisio Archive, Naples: Paparo Edizioni, 2007
  • "Housing sequences in documentary films and photography" in U. Carughi (ed.), City, architecture, public housing. Naples and the INA-Casa Master plan, Naples: Clean Edizioni, 2006, pp. 220-224
  • "Metamorphosis of the image between cartography and topography (1828-1927)", in C. de Seta and A. Buccaro (eds.), Iconography of the cities in Campania. Naples, vol. 1, Naples: Electa Napoli, 2006, pp. 83-96


Space: In Science, Art and Society
Eds. François Penz, Gregory Radick, Robert Howell (Cambridge University Press, 2004)

Computers in Architecture: tools for design
Ed. François Penz (Longman, 1992)

DEPARTMENT OF ARCHITECTURE